![]() ![]() People keep comparing this game to real MTG and saying it is cheap. For these people the F2P economy is not working at all. But Johnny's like to brew decks, and once they get a deck that works they will grow board with it and want to brew a new one. Each can build a deck and be happy with it until rotation. (assuming 3 wins at 500g and 1 win at 750g = 2250g)ĥ6,550g earned ħ8 mythic/rare + 11 of each wildcards (15 mythic/53 rare in GRN)ġ48 uncommon + 30 wildcards (80 uncommon in GRN)ģ83 common + 27 wildcards (100 common in GRN) absolutely not, but if you keep at it, there's no reason you can't continue to build up and play whatever decks you want!Įdit: one additional run at numbers with a more casual approach.ġ-2 wins daily for a block rotation of 13 weeks While completing 4 wins daily should keep anyone competitive with MTGA and capable of at least a couple top tier decks per rotation, completing 15 wins per day definitely has the ability to give an MTG fanatic a f2p outlet for unlimited play and deck building! Will you have everything you need now. Spending all gold on packs, this equates to the following:Ģ07 mythic/rare + 19 of each wildcards (15 mythic/53 rare in GRN)ħ72 uncommon + 58 wildcards (80 uncommon in GRN)ħ42 common + 53 wildcards (100 common in GRN)Ĥ wins daily for a block rotation of 13 weeksġ02,050g earned ġ29 mythic/rare + 17 of each wildcards (15 mythic/53 rare in GRN)Ģ54 uncommon + 51 wildcards (80 uncommon in GRN)Ħ58 common + 47 wildcards (100 common in GRN) (of the 546 single cards, the breakdown is roughly 486 uncommon, 38 rare, and 22 mythic) I'm going to look at a couple options of those that grind out all 15 wins daily and those that can maximize their gold to playtime earned per day at 4 wins.ġ5 wins daily for a block rotation of 13 weeksġ20,250g earned ĥ46 single cards earned It was also noted that the wildcard rate for common is 1:3, uncommon is 1:5, rare is 1:24, and mythic is 1:24. It was noted that the single cards earned are uncommon standard-legal cards, each of which may upgrade to a rare card (7:100)(7%) or a mythic card (1:25)(4%). The second source of daily income comes from wins. The first assumption is that the average player will have two 750g dailies and five 500g dailies, for a total of 4000g per week. I was curious as to the theoretical breakdown of strictly f2p casual matches and how possible it is to compete. ![]()
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